The top/bottom of the barrel are each coded as two semicircles inside a square block in the frame. Mask out the parts of the square that lie outside of these semicircles, so they are made transparent when alpha_mask=1.
Fixes the other part of #9725. --- libavfilter/vf_v360.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index 940e6fc5f6..42b1761333 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -3745,6 +3745,7 @@ static int barrelsplit_to_xyz(const V360Context *s, const float x = (i + 0.5f) / width; const float y = (j + 0.5f) / height; float l_x, l_y, l_z; + int ret; if (x < 2.f / 3.f) { const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width * 2.f / 3.f) : 1.f - s->out_pad; @@ -3763,6 +3764,8 @@ static int barrelsplit_to_xyz(const V360Context *s, l_x = cos_theta * sin_phi; l_y = sin_theta; l_z = cos_theta * cos_phi; + + ret = 1; } else { const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad; const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 4.f) : 1.f - s->out_pad; @@ -3788,13 +3791,14 @@ static int barrelsplit_to_xyz(const V360Context *s, l_x = (0.5f - uf) / scalew; l_y = 0.5f * dir_vert; l_z = (vf - 0.5f) * dir_vert / scaleh; + ret = (l_x * l_x * scalew * scalew + l_z * l_z * scaleh * scaleh) < 0.5f * 0.5f; } vec[0] = l_x; vec[1] = l_y; vec[2] = l_z; - return 1; + return ret; } /** -- 2.34.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".