On 5/20/2022 7:28 AM, Michael Niedermayer wrote:
On Wed, May 18, 2022 at 08:27:48PM +0200, Michael Niedermayer wrote:
On Wed, May 18, 2022 at 08:23:38PM +0200, Michael Niedermayer wrote:
On Wed, May 18, 2022 at 11:18:17AM -0400, Leo Izen wrote:
This commit moves some of the functionality from avfilter/colorspace
into avutil/csp and exposes it as an avpriv API so it can be used by
libavcodec and/or libavformat.
[...]
+#ifndef AVUTIL_CSP_H
+#define AVUTIL_CSP_H
+
+#include "libavutil/pixfmt.h"
+
+typedef struct AVLumaCoefficients {
+ double cr, cg, cb;
+} AVLumaCoefficients;
+
+typedef struct AVPrimaryCoefficients {
+ double xr, yr, xg, yg, xb, yb;
+} AVPrimaryCoefficients;
+
+typedef struct AVWhitepointCoefficients {
+ double xw, yw;
+} AVWhitepointCoefficients;
As said, these should not be floating point.
Adding a new public API and changing it later is messy, this
should be changed before its made public
i now see you replaced some public by avpriv in the latest patch
but still i think this should be changed to fixed point or AVRational
first. Even as API between the libs its messy to change it later
it would require us to keep the double API when its changed until
the next major bump
I see some discussion related to this on the IRC log from when i was
sleeping. Maybe it would be better to keep this on the mailing list
Also iam not sure my concern was clearly worded so ill sort my argument
and concerns so its clearer below:
1. exactly representing values
if you have a 0.1 you can represent that exactly as AVRational 1/10 but
maybe shockingly a double cannot.
Try a printf %f of 0.1 and it will do 0.100000 looks good but thats deception
try that with more precission %100.99f shows this:
0.100000000000000005551115123125782702118158340454101562500000000000000000000000000000000000000000000
so if we want to use exactly the values from the spec, doubles with a
unit/base of 1 do not work.
int or even doubles with a base/unit of 30000 might work exactly if
AVRational is unpopular. 30000 instead of 10000 is for that one pesky 1/3
1b. the exact value that 0.1 has in float/double depends on the precission
IEEE float
0.100000001490116119384765625000000000000000000000000000000000000000000000000000000000000000000000000
IEEE double
0.100000000000000005551115123125782702118158340454101562500000000000000000000000000000000000000000000
long double
0.100000000000000000001355252715606880542509316001087427139282226562500000000000000000000000000000000
So there will be slight differences if (intermediate) types anywhere arent
exactly the same
2. someone said, you need to pick a denominator when doing float -> rational
av_d2q() will pick the best denominator for you.
3. avpriv_ vs av_
avpriv is evil, it combines the pain of ABI/API compatibility while the
public cant use it
Not making it public allows us to not commit to a fixed design *now*.
Unless there's a clear need for this to be part of the public API, i
don't think it's a good idea to do so. This change is being made because
this API is afaict needed in lavc, and not by some project using lavu.
Removing/changing an avpriv symbol or struct is a matter or waiting for
the nearest major bump. No need for an arbitrary 2 year wait period,
compat wrappers, or anything crazy.
4. rounding, regressions and inexactness
doubles/floats have in the past broken regression tests. They do not
always but i suggest we avoid them when theres no clear advantage
like higher speed in speed relevant code or much simpler code
thx
[...]
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