On Thu, 23 Jun 2022, J. Dekker wrote:
Signed-off-by: J. Dekker <j...@itanimul.li> --- libavcodec/aarch64/Makefile | 3 +- libavcodec/aarch64/hevcdsp_deblock_neon.S | 168 ++++++++++++++++++++++ libavcodec/aarch64/hevcdsp_init_aarch64.c | 14 ++ 3 files changed, 184 insertions(+), 1 deletion(-) create mode 100644 libavcodec/aarch64/hevcdsp_deblock_neon.SPasses FATE, I never completed the checkasm for loop_filter, working on that currently alongside the luma loop filter. This asm can also go into hevcdsp_sao_neon.S if you would prefer not creating an extra file for it.
Having a separate file for deblocking is totally fine - much rather that, than lumping unrelated pieces together.
It'd be great to have a checkasm test for it before it goes in - see the existing checkasm tests for h264/vp8/vp9 for examples of how to do that.
diff --git a/libavcodec/aarch64/hevcdsp_deblock_neon.S b/libavcodec/aarch64/hevcdsp_deblock_neon.S new file mode 100644 index 0000000000..d21ad0a54f --- /dev/null +++ b/libavcodec/aarch64/hevcdsp_deblock_neon.S @@ -0,0 +1,168 @@ +/* -*-arm64-*- + * vim: syntax=arm64asm + * + * Copyright (c) 2014 Seppo Tomperi <seppo.tomp...@vtt.fi> + * Copyright (c) 2022 J. Dekker <j...@itanimul.li> + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + + +#include "libavutil/aarch64/asm.S" +#include "neon.S" + +.macro hevc_loop_filter_chroma_start bitdepth + ldr w14, [x2] + ldr w15, [x2, #4] +.if \bitdepth > 8 + lsl w14, w14, #(\bitdepth - 8) + lsl w15, w15, #(\bitdepth - 8) +.endif + adds w2, w14, w15 + b.eq 1f + dup v16.4h, w14 + dup v17.4h, w15 + trn1 v16.2d, v16.2d, v17.2d +.if \bitdepth == 10 + mvni v19.8h, #0xFC, lsl #8 // movi #0x03FF +.endif +.if \bitdepth == 12
Nit; this can be .elif
+ mvni v19.8h, #0xF0, lsl #8 // movi #0x0FFF +.endif +.if \bitdepth > 8 + movi v18.8h, #0 +.endif + neg v17.8h, v16.8h +.endm + +.macro hevc_loop_filter_chroma_body bitdepth +.if \bitdepth <= 8 + uxtl v0.8h, v0.8b // p1 + uxtl v1.8h, v1.8b // p0 + uxtl v2.8h, v2.8b // q0 + uxtl v3.8h, v3.8b // q1 +.endif + sub v5.8h, v2.8h, v1.8h // q0 - p0 + sub v6.8h, v0.8h, v3.8h // p1 - q1 + shl v5.8h, v5.8h, #2 + add v5.8h, v6.8h, v5.8h + srshr v5.8h, v5.8h, #3 + smin v5.8h, v5.8h, v16.8h + smax v5.8h, v5.8h, v17.8h + sqadd v1.8h, v1.8h, v5.8h // p0 + delta + sqsub v2.8h, v2.8h, v5.8h // q0 - delta +.if \bitdepth <= 8 + sqxtun v1.8b, v1.8h + sqxtun v2.8b, v2.8h +.else + smin v1.8h, v1.8h, v19.8h + smin v2.8h, v2.8h, v19.8h + smax v1.8h, v1.8h, v18.8h + smax v2.8h, v2.8h, v18.8h +.endif +.endm + +.macro hevc_h_loop_filter_chroma bitdepth +function ff_hevc_h_loop_filter_chroma_\bitdepth\()_neon, export=1 + hevc_loop_filter_chroma_start \bitdepth + sub x0, x0, x1, lsl #1 +.if \bitdepth > 8 + ld1 {v0.8h}, [x0], x1 + ld1 {v1.8h}, [x0], x1 + ld1 {v2.8h}, [x0], x1 + ld1 {v3.8h}, [x0] +.else + ld1 {v0.8b}, [x0], x1 + ld1 {v1.8b}, [x0], x1 + ld1 {v2.8b}, [x0], x1 + ld1 {v3.8h}, [x0] +.endif + hevc_loop_filter_chroma_body \bitdepth + sub x0, x0, x1, lsl #1 +.if \bitdepth > 8 + st1 {v1.8h}, [x0], x1 + st1 {v2.8h}, [x0] +.else + st1 {v1.8b}, [x0], x1 + st1 {v2.8b}, [x0] +.endif +1: ret +endfunc +.endm + +.macro hevc_v_loop_filter_chroma bitdepth +function ff_hevc_v_loop_filter_chroma_\bitdepth\()_neon, export=1 + hevc_loop_filter_chroma_start \bitdepth +.if \bitdepth > 8 + sub x0, x0, #8 + ld1 {v20.8h}, [x0], x1 + ld1 {v21.8h}, [x0], x1 + ld1 {v0.8h}, [x0], x1 + ld1 {v1.8h}, [x0], x1 + ld1 {v2.8h}, [x0], x1 + ld1 {v3.8h}, [x0], x1 + ld1 {v22.8h}, [x0], x1 + ld1 {v23.8h}, [x0], x1 + transpose_8x8H v20, v21, v0, v1, v2, v3, v22, v23, v24, v25 +.else + sub x0, x0, #4 + ld1 {v20.8b}, [x0], x1 + ld1 {v21.8b}, [x0], x1 + ld1 {v0.8b}, [x0], x1 + ld1 {v1.8b}, [x0], x1 + ld1 {v2.8b}, [x0], x1 + ld1 {v3.8b}, [x0], x1 + ld1 {v22.8b}, [x0], x1 + ld1 {v23.8b}, [x0], x1 + transpose_8x8B v20, v21, v0, v1, v2, v3, v22, v23, v24, v25 +.endif + hevc_loop_filter_chroma_body \bitdepth + sub x0, x0, x1, lsl #3 +.if \bitdepth > 8 + transpose_8x8H v20, v21, v0, v1, v2, v3, v22, v23, v24, v25 + st1 {v20.8h}, [x0], x1 + st1 {v21.8h}, [x0], x1 + st1 {v0.8h}, [x0], x1 + st1 {v1.8h}, [x0], x1 + st1 {v2.8h}, [x0], x1 + st1 {v3.8h}, [x0], x1 + st1 {v22.8h}, [x0], x1 + st1 {v23.8h}, [x0] +.else + xtn v0.8b, v0.8h // restore + xtn v3.8b, v3.8h + transpose_8x8B v20, v21, v0, v1, v2, v3, v22, v23, v24, v25 + st1 {v20.8b}, [x0], x1 + st1 {v21.8b}, [x0], x1 + st1 {v0.8b}, [x0], x1 + st1 {v1.8b}, [x0], x1 + st1 {v2.8b}, [x0], x1 + st1 {v3.8b}, [x0], x1 + st1 {v22.8b}, [x0], x1 + st1 {v23.8b}, [x0] +.endif +1: ret +endfunc +.endm + +hevc_h_loop_filter_chroma 8 +hevc_h_loop_filter_chroma 10 +hevc_h_loop_filter_chroma 12 + +hevc_v_loop_filter_chroma 8 +hevc_v_loop_filter_chroma 10 +hevc_v_loop_filter_chroma 12
Just like I mentioned for add_res; the 10/12 versions are almost identical except for setting up some registers at the start. It'd be good if we can share implementation between them, after the initial setup where things differ.
Self-review for this patch since I just thought of some things I could change: Stores/loads can be interleaved in both filters
I presume you mean using two alternating registers for loading/storing - yes, I was about to suggest that too.
and for the vertical filter maybe I don't need to write the full 8b/8h.
Yep, that could maybe be useful.
Other than that maybe some slightly scheduling improvements?
I don't really see much to improve on scheduling wise here. Most of the body is a sequential operation where each operation depends on the previous one, so there's not really much you can do there - unless you could operate on two blocks at the same time. But maybe for the luma case, you have more pixels to operate on?
// Martin _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".