On Mon, 26 Sep 2022, Grzegorz Bernacki wrote:
Provide optimized implementation of vsse8 for arm64.
Performance comparison tests are shown below.
- vsse_1_c: 141.5
- vsse_1_neon: 32.5
Benchmarks and tests are run with checkasm tool on AWS Graviton 3.
Signed-off-by: Grzegorz Bernacki <g...@semihalf.com>
---
libavcodec/aarch64/me_cmp_init_aarch64.c | 5 ++
libavcodec/aarch64/me_cmp_neon.S | 70 ++++++++++++++++++++++++
2 files changed, 75 insertions(+)
diff --git a/libavcodec/aarch64/me_cmp_init_aarch64.c
b/libavcodec/aarch64/me_cmp_init_aarch64.c
index 2c61cfcf63..f247372c94 100644
--- a/libavcodec/aarch64/me_cmp_init_aarch64.c
+++ b/libavcodec/aarch64/me_cmp_init_aarch64.c
@@ -71,6 +71,9 @@ int nsse8_neon(int multiplier, const uint8_t *s, const
uint8_t *s2,
int nsse8_neon_wrapper(MpegEncContext *c, const uint8_t *s1, const uint8_t *s2,
ptrdiff_t stride, int h);
+int vsse8_neon(MpegEncContext *c, const uint8_t *s1, const uint8_t *s2,
+ ptrdiff_t stride, int h);
+
av_cold void ff_me_cmp_init_aarch64(MECmpContext *c, AVCodecContext *avctx)
{
int cpu_flags = av_get_cpu_flags();
@@ -96,6 +99,8 @@ av_cold void ff_me_cmp_init_aarch64(MECmpContext *c,
AVCodecContext *avctx)
c->vsad[5] = vsad_intra8_neon;
c->vsse[0] = vsse16_neon;
+ c->vsse[1] = vsse8_neon;
+
c->vsse[4] = vsse_intra16_neon;
c->nsse[0] = nsse16_neon_wrapper;
diff --git a/libavcodec/aarch64/me_cmp_neon.S b/libavcodec/aarch64/me_cmp_neon.S
index 6f7c7c1690..386d2de0c5 100644
--- a/libavcodec/aarch64/me_cmp_neon.S
+++ b/libavcodec/aarch64/me_cmp_neon.S
@@ -843,6 +843,76 @@ function vsad16_neon, export=1
ret
endfunc
+function vsse8_neon, export=1
+ // x0 unused
+ // x1 uint8_t *pix1
+ // x2 uint8_t *pix2
+ // x3 ptrdiff_t stride
+ // w4 int h
+
+ ld1 {v0.8b}, [x1], x3 // Load pix1[0], first
iteration
+ ld1 {v1.8b}, [x2], x3 // Load pix2[0], first
iteration
+
+ sub w4, w4, #1 // we need to make h-1
iterations
+ movi v16.4s, #0
+ movi v17.4s, #0
+
+ cmp w4, #3 // check if we can
make 3 iterations at once
+ usubl v31.8h, v0.8b, v1.8b // Signed difference
of pix1[0] - pix2[0], first iteration
+ b.le 2f
Why the b.le here, shouldn't it be enough with b.lt? If we're run with
h=<unroll amount>, it should be enough to run one round in the unrolled
loop.
I see that we've got the same issue in a couple preexisting functions;
I'll send a patch to fix that.
Other than that, this looks reasonable to me.
// Martin
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