On Tue, 14 May 2024, Michael Riedl wrote:
Deprecate the option 'draw_bars' in favor of the new option
'signal_loss_action',
which controls the behavior when the input signal is not available
(including the behavior previously available through draw_bars).
The default behavior remains unchanged to be backwards compatible.
The new option is more flexible for extending now and in the future.
The new value 'repeat' repeats the last video frame.
This is useful for very short dropouts and was not available before.
As far as I see, you are overriding frameBytes for a repeated frame, that seems
wrong. pkt.data (frameBytes) must be associated with the videoFrame which is
passed to av_buffer_create() later on.
Every AVFrame returned by the decklink device has an AVBuffer set up which
keeps a reference to the original DeckLink frame. This allows the use of the
DeckLink frame's raw buffer directly. But you cannot use the raw buffer of
another DeckLink frame for which the AVBuffer of the AVFrame does not keep a
reference.
Thank you for your feedback!
I took another look at the code and revisited the DeckLink documentation
to ensure my understanding was correct. It seems that frameBytes is a
pointer to the buffer of an IDeckLinkVideoFrame, and it remains valid as
long as the videoFrame is not released.
That is just it. You are releasing the repeated frame as soon as a valid
frame comes in. The AVPacket data you previously returned will still point
to the now released frameBytes. As I wrote above, the decklink frame
corresponding to the returned frameBytes must be released in the
destructor of the AVPacket buffer.
Regards,
Marton
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