On Tue, Jul 23, 2024 at 08:52:58AM +0200, Anton Khirnov wrote: > Quoting Michael Niedermayer (2024-07-22 23:14:04) > > On Mon, Jul 22, 2024 at 11:43:21AM +0200, Anton Khirnov wrote: > > > There is no reason to delay it and this is a more natural place for > > > this code. > > > > There is a reason. > > By doing it later the surrounding pixels are available and one could > > compute motion vectors from these surroundings and use all kinds of stuff > > from motion compensation and optical flow and all that. > > > > someone, i dont remember exactly who, (maybe you remember?) > > said something about premature optimization is the root of all evil. > > Here that actually applies. Moving the code up thwarts write better > > error concealment. (and frankly we already have most of that EC code > > it would just need a cleanup to free it from the 16x16 limitation) > > This is not an optimization though. > > But okay, I am dropping both original patch 28 and these 3 new patches. > Are you ok with the rest of the series?
The series looked mostly ok, is there somewhere i can take a quick look at the current set ? also i definitly want all bugfixes and speedups you did :) thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Does the universe only have a finite lifespan? No, its going to go on forever, its just that you wont like living in it. -- Hiranya Peiri
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