On Tue, Jun 24, 2025 at 9:47 AM Dash Santosh Sathyanarayanan <dash.sathyanaraya...@multicorewareinc.com> wrote: > > This commit introduces a new hardware-accelerated video filter, scale_d3d11, > which performs scaling and format conversion using Direct3D 11. The filter > enables > efficient GPU-based scaling and pixel format conversion (p010 to nv12), > reducing > CPU overhead and latency in video pipelines. > > > + if (frames_ctx->sw_format == AV_PIX_FMT_NV12) { > > + frames_hwctx->BindFlags |= D3D11_BIND_VIDEO_ENCODER; > > + } > > > > The filter should be designed universally rather than expecting to be > > connected > > to something specific at its output. Whether or not the bind_encoder bind > > flag > > should be set, needs to be determined during negotiation of the output > > connection. > > The above change is in dxva2.c, when the decoder output surface is passed > directly > to supported encoder, it requires BIND_VIDEO_ENCODER flag to be set. This > does not > affect any intermediate steps. A surface with encoder bindflags set can be > used as > input for any supported filters as well (confirmed with the scale_d3d11 > filter). >
This part is still not acceptable. You blindly set a flag based on what you need, if special flags on the context are needed they should be negotiated between the different components, guided by the users use-case and input, and not hardcoded based on an arbitrary condition of a pixel format. > diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c > index 1a047ce57b..7e122d607f 100644 > --- a/libavutil/hwcontext_d3d11va.c > +++ b/libavutil/hwcontext_d3d11va.c > @@ -340,19 +340,30 @@ static int d3d11va_get_buffer(AVHWFramesContext *ctx, > AVFrame *frame) > { > AVD3D11FrameDescriptor *desc; > > - frame->buf[0] = av_buffer_pool_get(ctx->pool); > - if (!frame->buf[0]) > - return AVERROR(ENOMEM); > - > - desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data; > + /** > + * Loop until a buffer becomes available from the pool. > + * In a full hardware pipeline, all buffers may be temporarily in use by > + * other modules (encoder/filter/decoder). Rather than immediately > failing > + * with ENOMEM, we wait for a buffer to be released back to the pool, > which > + * maintains pipeline flow and prevents unnecessary allocation failures > + * during normal operation. > + */ > + do { > + frame->buf[0] = av_buffer_pool_get(ctx->pool); > + if (frame->buf[0]) { > + desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data; > + frame->data[0] = (uint8_t *)desc->texture; > + frame->data[1] = (uint8_t *)desc->index; > + frame->format = AV_PIX_FMT_D3D11; > + frame->width = ctx->width; > + frame->height = ctx->height; > + return 0; > + } > > - frame->data[0] = (uint8_t *)desc->texture; > - frame->data[1] = (uint8_t *)desc->index; > - frame->format = AV_PIX_FMT_D3D11; > - frame->width = ctx->width; > - frame->height = ctx->height; > + av_usleep(500); > + } while (1); > > - return 0; > + return AVERROR(ENOMEM); > } > A potentially infinite loop in get_buffer is an absolute no-go. There is no way to control this behavior, and the surface may never become available if the caller is blocked in a loop here. You assume a certain threading model which may not exist. This sort of behavior should be handled by the caller, not here (and no, a maximum wait time or anything like that does not resolve this concern, move it to another layer where the caller can control this). - Hendrik _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".