>From Dmitrii Ovchinnikov: > --- > libavutil/hwcontext_d3d12va.c | 22 +++++++++++++++++++++- > libavutil/hwcontext_d3d12va.h | 6 ++++++ > 2 files changed, 27 insertions(+), 1 deletion(-) > > diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c > index 6507cf69c1..b2b58ac6f8 100644 > --- a/libavutil/hwcontext_d3d12va.c > +++ b/libavutil/hwcontext_d3d12va.c > @@ -254,7 +254,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, > size_t size) > if (!frame) > return NULL; > > - if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, > &props, D3D12_HEAP_FLAG_NONE, &desc, > + if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, > &props, hwctx->heap_flags, &desc, > D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void > **)&frame->texture))) { > av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n"); > goto fail; > @@ -281,6 +281,7 @@ fail: > static int d3d12va_frames_init(AVHWFramesContext *ctx) > { > AVD3D12VAFramesContext *hwctx = ctx->hwctx; > + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; > int i; > > for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { > @@ -298,6 +299,9 @@ static int d3d12va_frames_init(AVHWFramesContext *ctx) > return AVERROR(EINVAL); > } > > + hwctx->flags |= device_hwctx->flags; > + hwctx->heap_flags |= device_hwctx->heap_flags; > + > ffhwframesctx(ctx)->pool_internal = > av_buffer_pool_init2(sizeof(AVD3D12VAFrame), > ctx, d3d12va_pool_alloc, NULL); > > @@ -673,6 +677,22 @@ static int d3d12va_device_create(AVHWDeviceContext > *hwdev, const char *device, > } > } > > + ctx->flags = 0; > + ctx->heap_flags = 0; > +
We cannot set them to zero. It will clear the flags set by the API user. > + // "shader_resouce" already enabled by default. > + > + if (av_dict_get(opts, "uav_res", NULL, 0)) > + ctx->flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; > + > + if (av_dict_get(opts, "render_target_res", NULL, 0)) > + ctx->flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; > + > + ctx->heap_flags = D3D12_HEAP_FLAG_NONE; > + > + if (av_dict_get(opts, "shared_res", NULL, 0)) > + ctx->heap_flags |= D3D12_HEAP_FLAG_SHARED; > + > return 0; > } > Maybe we can simply use UAV and RTV, which are also used by d3d12 officially, and SHARED. > diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h > index 212a6a6146..2075bd4a48 100644 > --- a/libavutil/hwcontext_d3d12va.h > +++ b/libavutil/hwcontext_d3d12va.h > @@ -75,6 +75,11 @@ typedef struct AVD3D12VADeviceContext { > void (*lock)(void *lock_ctx); > void (*unlock)(void *lock_ctx); > void *lock_ctx; > + /** > + * Need to pass value to frames context from command line > + */ Not `from command line`, for that it can be set by C API, we may comment that it's a global resource flags instead. Please also check the comments of other codes in hwcontext_d3d12va.h. These are exposed to the public API, we need to make it formal. And we may need to change the flags to frame_flags or resource_flags, or it will confuse the user if it is a flags related to the device instead of the frame. > + D3D12_RESOURCE_FLAGS flags; > + D3D12_HEAP_FLAGS heap_flags; > } AVD3D12VADeviceContext; > > /** > @@ -137,6 +142,7 @@ typedef struct AVD3D12VAFramesContext { > * @see > https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags > */ > D3D12_RESOURCE_FLAGS flags; > + D3D12_HEAP_FLAGS heap_flags; > } AVD3D12VAFramesContext; > > #endif /* AVUTIL_HWCONTEXT_D3D12VA_H */ _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".