Hi Matt, Thanks for your contribution. Comments inline.
On Mon, Jul 7, 2025 at 9:40 PM Matt via ffmpeg-devel <ffmpeg-devel@ffmpeg.org> wrote: > diff --git a/libavdevice/decklink_enc.cpp b/libavdevice/decklink_enc.cpp > index cb8f91730e..5751f27de8 100644 > --- a/libavdevice/decklink_enc.cpp > +++ b/libavdevice/decklink_enc.cpp > @@ -20,6 +20,7 @@ > */ > > #include <atomic> > +#include <unistd.h> Not needed (see below) > using std::atomic; > > /* Include internal.h first to avoid conflict between winsock.h (used by > @@ -369,11 +370,26 @@ av_cold int ff_decklink_write_trailer(AVFormatContext > *avctx) > { > struct decklink_cctx *cctx = (struct decklink_cctx *)avctx->priv_data; > struct decklink_ctx *ctx = (struct decklink_ctx *)cctx->ctx; > + uint32_t buffered; > > if (ctx->playback_started) { > BMDTimeValue actual; > ctx->dlo->StopScheduledPlayback(ctx->last_pts * ctx->bmd_tb_num, > &actual, ctx->bmd_tb_den); > + av_log(avctx, AV_LOG_DEBUG, "Stopped at %ld, requested %ld\n", > actual, ctx->last_pts * ctx->bmd_tb_num); > + while (1){ > + ctx->dlo->GetBufferedVideoFrameCount(&buffered); > + if (buffered <= 0){ > + break; > + } > + av_log(avctx, AV_LOG_DEBUG, "Waiting for %d buffered frames to > finish\n", buffered); > + if (buffered < 5) { > + usleep(1); > + } else { > + usleep(300); > + } The sleep calls should use av_usleep(), which is portable and you don't need unistd.h. Also, there should be some limit so that it doesn't block forever if video frames are scheduled very far in the future (e.g. after 1 second, give up and log a warning). Devin -- Devin Heitmueller, Senior Software Engineer LTN Global Communications o: +1 (301) 363-1001 w: https://ltnglobal.com e: devin.heitmuel...@ltnglobal.com _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".