Hi,

Experimental means part of an experiment. The SMUSH decoder might have 
qualified as experimental while it was being implemented (reverse engineered?), 
but not today.

What it is is unsupported, but the same could be said of, well, essentially 
every codec in FFmpeg, as per the GPL/LGPL warranty disclaimer. SMUSH is also 
not formally proven secure, but again, the same could be said of every codecs 
(or almost) in FFmpeg as of today.

The same argument that FFmpeg should disable game codecs or other "unsupported" 
was raised on Saturday at VDD. Though those discussions do not bind the FFmpeg 
project in any way, most people in the room seemed to agree that classifying 
the hundreds of codecs in such vague, variable and subjective wasn't viable.

In other words, it's up to whoever compiles the software downstream to 
determine what they want to support and what they don't, IMO, not the FFmpeg 
project/community.
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