Hi, Experimental means part of an experiment. The SMUSH decoder might have qualified as experimental while it was being implemented (reverse engineered?), but not today.
What it is is unsupported, but the same could be said of, well, essentially every codec in FFmpeg, as per the GPL/LGPL warranty disclaimer. SMUSH is also not formally proven secure, but again, the same could be said of every codecs (or almost) in FFmpeg as of today. The same argument that FFmpeg should disable game codecs or other "unsupported" was raised on Saturday at VDD. Though those discussions do not bind the FFmpeg project in any way, most people in the room seemed to agree that classifying the hundreds of codecs in such vague, variable and subjective wasn't viable. In other words, it's up to whoever compiles the software downstream to determine what they want to support and what they don't, IMO, not the FFmpeg project/community. _______________________________________________ ffmpeg-devel mailing list -- [email protected] To unsubscribe send an email to [email protected]
