PR #25738 opened by ffmpeg-devel
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/25738
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/25738.patch

**Backport:** https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/25600

The horizontal scaler intermediate buffer holds signed 16-bit samples
that can be negative when scaling with filters that have negative lobes
(such as bicubic). The 16-pixel and 8-pixel NEON vector loops in
ff_yuv2planeX_10_neon treat src as signed int16_t via smlal, but the
scalar tail loop for remaining (dstW % 8) pixels used unsigned ldrh
before sxtw, interpreting negative intermediate values as large positive
values around 65536 and saturating output pixels.

Use ldrsh instead of ldrh so negative intermediate samples are properly
sign-extended in the scalar tail loop.


>From 738fd8707b4ec85aaa0159e2fff5e810fcd15e8f Mon Sep 17 00:00:00 2001
From: Greg Falcon <[email protected]>
Date: Tue, 27 Oct 2026 12:58:57 -0400
Subject: [PATCH] swscale/aarch64: fix signed load in yuv2planeX_10

The horizontal scaler intermediate buffer holds signed 16-bit samples
that can be negative when scaling with filters that have negative lobes
(such as bicubic). The 16-pixel and 8-pixel NEON vector loops in
ff_yuv2planeX_10_neon treat src as signed int16_t via smlal, but the
scalar tail loop for remaining (dstW % 8) pixels used unsigned ldrh
before sxtw, interpreting negative intermediate values as large positive
values around 65536 and saturating output pixels.

Use ldrsh instead of ldrh so negative intermediate samples are properly
sign-extended in the scalar tail loop.

Signed-off-by: Marvin Scholz <[email protected]>
(cherry picked from commit dace243da83ff60c8c21026f99d8239d0458fc47)
---
 libswscale/aarch64/output.S | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libswscale/aarch64/output.S b/libswscale/aarch64/output.S
index a650d72f54c..2e559ba1e55 100644
--- a/libswscale/aarch64/output.S
+++ b/libswscale/aarch64/output.S
@@ -165,7 +165,7 @@ function ff_yuv2planeX_10_neon, export=1
         ldr             x14, [x12], #8                  // Load src pointer
         ldrsh           w15, [x13], #2                  // Load filter 
coefficient
         add             x14, x14, x7, lsl #1            // Add pixel offset
-        ldrh            w16, [x14]
+        ldrsh           w16, [x14]
 
         sxtw            x16, w16
         sxtw            x15, w15
-- 
2.54.0

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