Key repeats have been introduced simply because they improve usability in my
experience for volume, brightness, and other such controls by speeding up the
time taken to go from 0 to max intensity. As a side benefit, this enables rapid
seeking through a file via left/right keys.

Signed-off-by: Ganesh Ajjanagadde <gajjanaga...@gmail.com>
---
 ffplay.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/ffplay.c b/ffplay.c
index eada863..fb4af24 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -3772,6 +3772,8 @@ int main(int argc, char **argv)
     SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
     SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
 
+    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
     if (av_lockmgr_register(lockmgr)) {
         av_log(NULL, AV_LOG_FATAL, "Could not initialize lock manager!\n");
         do_exit(NULL);
-- 
2.5.3

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