L'octidi 28 frimaire, an CCXXIV, Clement Boesch a écrit :
> + }else if (scale->nb_slices) {
> + int i;
> + const int nb_slices = FFMIN(scale->nb_slices, link->h);
> + for (i = 0; i < nb_slices; i++) {
> + const int slice_start = (link->h * i ) / nb_slices;
> + const int slice_end = (link->h * (i+1)) / nb_slices;
> + const int slice_h = slice_end - slice_start;
> + scale_slice(link, out, in, scale->sws, slice_start, slice_h, 1,
> 0);
> + }
You can do simpler and more robust by computing the boundary only once
(using av_rescale to also avoid overflows):
int i, slice_start, slice_end = slice_start;
for (i = 0; i < nb_slices; i++) {
slice_start = slice_end;
slice_end = av_rescale(link->h, i + 1, nb_slices);
...
}
Regards,
--
Nicolas George
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