On 01/12/2016 03:32 AM, Mats Peterson wrote:
Valid question. Of course there's no problem using uint32_t, but in the original code the variables are unsigned int... ask Andreas ;)
Well, I'm to blame as well, since I have been using uint32_t for the a, r, g and b variables rather than unsigned int, since I thought they matched the uint32_t palette[] array better. Is that sensible enough?
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