Hi, > > And check also this: > > > > http://www.randelshofer.ch/animapplet/ > > > > public class ANIMDeltaFrame > > extends ANIMFrame { > > > > private int leftBound, topBound, rightBound, bottomBound; > > private final static int // > > ENCODING_BYTE_VERTICAL = 5, > > ENCODING_VERTICAL_7_SHORT = 6, > > ENCODING_VERTICAL_7_LONG = 7, > > ENCODING_VERTICAL_8_SHORT = 8, > > ENCODING_VERTICAL_8_LONG = 9, > > ENCODING_J = 74; > > public final static int // > > OP_Direct = 0, > > OP_XOR = 1, > > OP_LongDelta = 2, > > OP_ShortDelta = 3, > > OP_GeneralDelta = 4, > > OP_ByteVertical = 5, > > OP_StereoDelta = 6, > > OP_Vertical7 = 7, > > OP_Vertical8 = 8, > > OP_J = 74; > > Not sure this one decodes OP_J for BoingThrows correctly. > The only one which correctly decodes is xanim.
Do you plan to add support for more compressions in the next days? Regards _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel