On Mon, 4 Apr 2016, Michael Niedermayer wrote:
On Sun, Apr 03, 2016 at 09:37:58PM +0200, Marton Balint wrote:
Insertion of silence was a bit broken since
df34b700981de606ca4847e1ed0bfdf9ac3e9104 because the info whether or not the
source buffer supposed to be silence must be kept between callbacks. Failing to
do so causes rogue samples from the last buffer to be presented, I guess even a
crash can occur under some circumstances.
This patch uses a NULL audio_buf to keep the silence state across audio
callbacks.
Signed-off-by: Marton Balint <c...@passwd.hu>
---
ffplay.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
slightly off topic but
does it sound better to repeat the last packet or to fill in
silence for damaged packets ?
IMHO silence is better, especially when multiple damaged packets follow
each other. But in the current version of ffplay it's not really relevant
because we simply ignore the decoding errors, and error is only returned
from audio_decode_frame in case of issues like ENOMEM.
Regards,
Marton
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