Hi,

Thanks i'll look into the issue and come up with an ETA  ASAP. 
Going on I will be the maintainer of VDPAU. Please direct any VDPAU issues to 
me.

Thanks,
ManojGupta.

-----Original Message-----
From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf Of Philip 
Langdale
Sent: Friday, July 14, 2017 3:04 PM
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Cc: Yogender Gupta <ygu...@nvidia.com>
Subject: Re: [FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by 
default

On 2017-07-14 08:19, Yogender Gupta wrote:
> Please help to understand what is broken with a command line, so that 
> we can address this issue.

This is the issue that the hevc low level decoder outputs frames instead of 
fields - which all the other decoders do.

Originally, the vdpau support didn't account for this at all - so it would take 
the memory allocated for the progressive frame and then treat it as two fields 
and return those two fields up (because vdpau assumes output frames are made up 
of two fields too) which lead to garbage output, as it would either return the 
top and bottom half in each 'field' if using the opengl interop, or it would 
interleave the two 'fields' when returning a frame using the read-back API or 
the vdpau mixer.

I pointed this out to the vdpau maintainer (back when he still worked for
nvidia) and he fixed the vdpau mixer case - but read-back and opengl remained 
broken. He then left nvidia and no work has happened ever since - that was 
almost two years ago.

--phil
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