On 09/03/2017 02:27 AM, Mark Thompson wrote:
+ av_log(s->avctx, AV_LOG_ERROR, "setting capture format\n");
+ return ret;
+ }
+
+ /* 5. do lazy initialization */
+ ret = ff_v4l2_context_init(&s->capture, s->capture.lazy_init);
+ if (ret) {
+ av_log(s->avctx, AV_LOG_ERROR, "capture buffers lazy init\n");
+ return ret;
+ }
+
+ /* 6. update AVCodecContext */
+ ret = ff_set_dimensions(s->avctx, s->capture.width, s->capture.height);
+ if (ret < 0)
+ av_log(s->avctx, AV_LOG_WARNING, "update avcodec height and width\n");
+
+ /* 7. complete reinit */
+ sem_destroy(&s->refsync);
+ sem_init(&s->refsync, 0, 0);
+ s->draining = 0;
+ s->reinit = 0;
+
+ return 0;
+}
Seems like it might be nicer if you just passed the AVCodecContext to all of
these functions rather than separate V4L2m2mContext and log context. (Feel
free to ignore that.)
sure I accept your input.
even though from where I am coming from (less ffmpeg experience) I think
it increases the semantic distance in the header file maybe making it a
bit harder to read (now it will look as below)
typedef struct V4L2m2mContext
{
AVClass *class;
int fd;
char *devname;
/* the codec context queues */
V4L2Context capture;
V4L2Context output;
/* refcount of buffers held by the user */
atomic_uint refcount;
/* dynamic stream reconfig */
AVCodecContext *avctx;
sem_t refsync;
int reinit;
/* null frame or packet received */
int draining;
} V4L2m2mContext;
int ff_v4l2_m2m_codec_init(AVCodecContext *);
int ff_v4l2_m2m_codec_reinit(AVCodecContext *);
int ff_v4l2_m2m_codec_end(AVCodecContext *);
int ff_v4l2_m2m_codec_format_context(V4L2Context *ctx, int set);
while in the past all functions accepted the V4L2m2mContext only needing
the AVCodecContext in the marginal case when the buffers need to be
reinit while encoding/decoding due to new sizes/formats....
but sure will do.
+int ff_v4l2m2m_codec_end(AVCodecContext *avctx)
+{
+ V4L2m2mContext *s = avctx->priv_data;
+
+ av_log(avctx, AV_LOG_DEBUG, "Closing context\n");
+
+ return ff_v4l2_m2m_codec_end(s);
+}
+
+int ff_v4l2m2m_codec_init(AVCodecContext *avctx)
+{
+ V4L2m2mContext *s = avctx->priv_data;
+ s->avctx = avctx;
+
+ return ff_v4l2_m2m_codec_init(s, avctx);
+}
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