Changes since the last time this was posted: * Add unsharp filter (to replace existing unsharp). * Remove old experimental API. * Miscellaneous fixes.
Now also tested with AMD OpenCL on Windows (DXVA2 mapping works nicely, D3D11 does not because it wants the Intel extension for NV12 support). Thanks, - Mark Silly example using everything (for i965 VAAPI + Beignet): ./ffmpeg_g -y -init_hw_device vaapi=va:/dev/dri/renderD128 -init_hw_device opencl=ocl@va -hwaccel vaapi -hwaccel_device va -hwaccel_output_format vaapi -i in.mp4 -f image2 -r 1 -i overlays/%d.png -an -filter_hw_device ocl -filter_complex '[1:v]format=yuva420p,hwupload[x2]; [0:v]scale_vaapi=1280:720:yuv420p,hwmap[x1]; [x1][x2]overlay_opencl=0:0,program_opencl=test.cl:rotate_image,unsharp_opencl=lx=17:ly=17:la=5,hwmap=derive_device=vaapi:reverse=1,scale_vaapi=1280:720:nv12' -c:v h264_vaapi -frames:v 1000 out.mp4 test.cl: __kernel void rotate_image(__write_only image2d_t dst, __read_only image2d_t src, unsigned int index) { const sampler_t sampler = (CLK_NORMALIZED_COORDS_FALSE | CLK_FILTER_LINEAR); float angle = (float)index / 100; float2 dst_dim = convert_float2(get_image_dim(dst)); float2 src_dim = convert_float2(get_image_dim(src)); float2 dst_cen = dst_dim / 2; float2 src_cen = src_dim / 2; int2 dst_loc = (int2)(get_global_id(0), get_global_id(1)); float2 dst_pos = convert_float2(dst_loc) - dst_cen; float2 src_pos = { cos(angle) * dst_pos.x - sin(angle) * dst_pos.y, sin(angle) * dst_pos.x + cos(angle) * dst_pos.y }; src_pos = src_pos * src_dim / dst_dim; float2 src_loc = src_pos + src_cen; if (src_loc.x < 0 || src_loc.y < 0 || src_loc.x > src_dim.x || src_loc.y > src_dim.y) write_imagef(dst, dst_loc, 0.5); else write_imagef(dst, dst_loc, read_imagef(src, sampler, src_loc)); } _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel