> -----Original Message----- > From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf > Of Hendrik Leppkes > Sent: November 14, 2017 5:32 PM > To: FFmpeg development discussions and patches <ffmpeg- > de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] Added HW H.264 and HEVC encoding for AMD > GPUs based on AMF SDK > > On Tue, Nov 14, 2017 at 6:45 PM, Mark Thompson <s...@jkqxz.net> wrote: > > > > Decode via D3D11 does work for me on Windows 7 with both AMD and > > Intel; I don't know anything about how, though. (I don't really care > > about Windows 7 - this was just a set of parts mashed together into a > > working machine for testing, the Windows 7 install is inherited from > > elsewhere.) > > Even with the platform update, D3D11 on Windows 7 does not support > NV12 textures. All you could potentially decode into is the opaque format, > but thats not much fun at all. >
I thought the same way but today I debugged FFmpeg on Win7 and saw that CreateTexture2D() with DXGI_FORMAT_NV12 succeeded and video device and context acquired.. I think some optional update requeued, though. > - Hendrik > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel Thanks, Mikhail _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel