On 16.02.2018 21:09, calvin.wal...@kepstin.ca wrote:
Oops, I forgot to remove this bit from the changelog:

On Fri, 2018-02-16 at 15:02 -0500, Calvin Walton wrote:
TODO: This is still a work in progress. It may have different
behaviour
in some cases from the old fps filter. I have not yet implemented the
"eof_action" option, since I haven't figured out what it's supposed
to
do.

At this point I'm fairly confident that the behaviour matches the
existing filter, and that I've gotten the eof_action behaviour correct
as well.

I have run this patch against some private test files with filter options "fps=1:round=near:eof_action=pass" and found no regressions. So eof_action seems to work fine, indeed.

Regards,
Tobias

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