2018-04-13 0:11 GMT+02:00, Alexander Kravchenko <akravchenko...@gmail.com>: > > >> -----Original Message----- >> From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf Of >> Carl Eugen Hoyos >> Sent: Friday, April 13, 2018 12:48 AM >> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> >> Subject: Re: [FFmpeg-devel] [PATCH] lavc/amfenc: DXVA2 textures support >> implementation by AMF encoder >> >> 2018-04-12 23:42 GMT+02:00, Alexander Kravchenko >> <akravchenko...@gmail.com>: >> > >> > This patch contains DXVA2 textures support implementation by AMF >> > encoder (in addition of D3D11 textures) >> >> > + if (frames_ctx->device_ctx->hwctx) { #if CONFIG_D3D11VA
(There is a linebreak in your original and my mail afaict.) >> > + if (frames_ctx->device_ctx->type == >> > AV_HWDEVICE_TYPE_D3D11VA) { >> >> if (CONFIG_D3D11VA && frames_ctx->device_ctx->type ==... >> >> same below. >> > > Hi Carl, thanks for your feedback > > Could you explain the reason replacing > if (frames_ctx->device_ctx->type == > to > if (CONFIG_D3D11VA && frames_ctx->device_ctx->type == The code gets more readable / less ugly. Carl Eugen _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel