2018-04-13 0:11 GMT+02:00, Alexander Kravchenko <akravchenko...@gmail.com>:
>
>
>> -----Original Message-----
>> From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On Behalf Of
>> Carl Eugen Hoyos
>> Sent: Friday, April 13, 2018 12:48 AM
>> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
>> Subject: Re: [FFmpeg-devel] [PATCH] lavc/amfenc: DXVA2 textures support
>> implementation by AMF encoder
>>
>> 2018-04-12 23:42 GMT+02:00, Alexander Kravchenko
>> <akravchenko...@gmail.com>:
>> >
>> > This patch contains DXVA2 textures support implementation by AMF
>> > encoder (in addition of D3D11 textures)
>>
>> > +            if (frames_ctx->device_ctx->hwctx) { #if CONFIG_D3D11VA

(There is a linebreak in your original and my mail afaict.)

>> > +                if (frames_ctx->device_ctx->type ==
>> > AV_HWDEVICE_TYPE_D3D11VA) {
>>
>> if (CONFIG_D3D11VA && frames_ctx->device_ctx->type ==...
>>
>> same below.
>>
>
> Hi Carl, thanks for your feedback
>
> Could you explain the reason replacing
> if (frames_ctx->device_ctx->type ==
> to
> if (CONFIG_D3D11VA && frames_ctx->device_ctx->type ==

The code gets more readable / less ugly.

Carl Eugen
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