> Am 05.05.2018 um 20:41 schrieb Rostislav Pehlivanov <atomnu...@gmail.com>:
> 
> On 5 May 2018 at 18:40, Daniel Oberhoff <danieloberh...@googlemail.com>
> wrote:
> 
>> 
>>> 
>>> As a last note, you can find my GLSL(+Vulkan) implementations of the
>>> algorithm changes described above, as well as all of the related
>>> color-management code and various decision logic for what values to
>>> infer/default here:
>>> https://github.com/haasn/libplacebo/blob/master/src/shaders/colorspace.c
>> 
>> Again I am wondering if there is interest of having gl and/or Vulkan
>> filters in ffmpeg, along with direct transfer support where the
>> source/target is on gpu, as with many of the hwaccel targets?
>> 
>> That is what we do in our pipeline to get high throughput, and i‘d be
>> happy in pushing some of that back into ffmpeg.
>> 
>> Best,
>> 
>> Daniel
>> _______________________________________________
>> ffmpeg-devel mailing list
>> ffmpeg-devel@ffmpeg.org
>> http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>> 
> 
> There is already a Vulkan patchset alongside a bunch of filters. I posted
> it 2 weeks ago. Yes, it does accept GLSL using libshaderc. Yes, it supports
> mapping VAAPI and DRM frames. Yes, its much faster than opencl on all
> systems I've tested. No, there will not be an opengl-based filtering
> system, only vulkan.

That makes a lot of sense, gl is dying. We are just reluctant right now to 
switch (yet) for various reasons. Is there any chance for that to land? Can I 
have a look? :)

Best
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