On Tue, 5 Jun 2018, Dave Rice wrote:


On Jun 4, 2018, at 4:21 PM, Marton Balint <c...@passwd.hu> wrote:

The default memory allocator is limited in the max number of frames available,
and therefore caused frame drops if the frames were not freed fast enough.

I’ve been testing this patchset today. Yesterday I was occasionally getting 
“Decklink input buffer overrun!” errors with this command:

/usr/local/opt/ffmpegdecklink/bin/ffmpeg-dl -v info -nostdin -nostats -t 1980 -f decklink -draw_bars 0 -audio_input embedded 
-video_input sdi -format_code ntsc -channels 8 -raw_format yuv422p10 -i "UltraStudio Express" -metadata:s:v:0 
encoder="FFV1 version 3" -color_primaries smpte170m -color_trc bt709 -colorspace smpte170m -color_range mpeg -metadata 
creation_time=now -f_strict unofficial -c:v ffv1 -level 3 -g 1 -slices 16 -slicecrc 1 -c:a pcm_s24le -filter_complex 
"[0:v:0]setfield=bff,setsar=40/27,setdar=4/3; [0:a:0]pan=stereo| c0=c0 | c1=c1[stereo1];[0:a:0]pan=stereo| c0=c2 | 
c1=c3[stereo2]" -map "[stereo1]" -map "[stereo2]" -f matroska output.mkv -an -f framemd5 output.framemd5

With the patchset applied, I haven’t had that buffer overrun error re-occur.

That is very strange, it should work the opposite way. Without the patch, the decklink driver is dropping frames (silently), so you should never get a Decklink input buffer overrun error message, but silent frame drops instead if you don't release (transcode) the frames fast enough.

With the patch, you won't get silent frame drops, but you might fill the internal queue and therefore get Decklink input buffer overruns. On the other hand, if you get Decklink input buffer overruns, that typically means that your computer is too slow to handle transcoding in real time...

Regards,
Marton
_______________________________________________
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
http://ffmpeg.org/mailman/listinfo/ffmpeg-devel

Reply via email to