ons 2019-07-17 klockan 18:04 +1000 skrev Peter Ross: > On Wed, Jul 17, 2019 at 10:10:13AM +0900, Maaya Murakami (JP) wrote: > > Hello > > > > Hope all is well. > > Currently I am researching about the trends of FFmpeg and its supporting > > codecs, and in order to do so I am trying to classify FFmpeg codecs into > > different types. Are there meaningful categories to classify these codes > > other than video/audio or lossy/lossless? > > Yes, there are other ways to classify them. > > blocked-based, or not. > multi-thread capable, or not. > has assembler optimisations, or not. > is direct render capable, or not > standard derived or reverse engineered <- more of a numerical scale than > categorical variable
Game codec, or not VQ based, or not Palette based, or not Intra-only, or not Supported sample depths/pixel formats Supported frame rates/sample rates /Tomas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".