On Sat, Jul 14, 2018 at 13:27:55 +0200, Mohammed Bey Ahmed Khernache wrote: > > The make it work, you need to have libSDL2 available. > libSDL2 must be installed on the host machine (where I am building), or on > the target machine (Android)?
How is your compile process on the host machine influenced by what you install on your target? Like with all the other external dependencies, it needs to be there at compile time, and either statically linked or available on the target at run time. > > Is ffplay of any use to you on android? Do you expect it to play on the > > Android device's screen? (I'm not saying that's ruled out - I just > > have big doubts.) > I need *ffplay*, because when decoding a video it gives how many frames are > dropped. This is an important metric I need to evaluate video decoding. > I don't know whether I can get this information using *ffmpeg *or not. We had maintained, in your previous thread, that ffplay is not a suitable tool for that, especially if you're not displaying at all. Jsut decoding with "ffmpeg -i bla -f null -" should show you the decoding performance, and whether it is realtime capable or not. Moritz _______________________________________________ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".