> On Oct 19, 2019, at 2:04 PM, Marc Roos <[email protected]> wrote:
> 
> 
> Why not develop some watermarking technology? For audio you have even 
> some technique that can survive (some) re-encoding. And then have with 
> your users a license agreement. You can also just tell them you are 
> using this technology, while you do not ;)

Speaking of licensing, where do copy protection features or producing copy 
protected content using GPL’ed software stand in the legalese? Just curious...

I wanna say though, I feel like how copy protection mechanisms usually work is, 
the more invested the content producers are in implementing it, the more likely 
it is to be defeated. Like MPAA level studios and their distributors are really 
into all the DRM and copy prevention schemes, and you see, not bootlegged, but 
pirated versions online all the time, with all the colorimetry info, HDR 
metadata, I mean that 4K HDR10 Atmos .torrent is not some analog hole capture, 
it’s the original source with its expensive DRM chopped off!

Sometimes, as long as content has the right balance of obscurity and a tricky 
enough copy protection to defeat, it’ll stay “protected”. So basically if your 
product becomes a successful commercially (a favorable situation) and the 
protection mechanism becomes defeated (now an eventuality) it’s like, why would 
you try to put the effort into something that’s only useful If your product is 
a failure you know?

But back to the op’s question, I do know it’s possible to include program 
metadata that _signals_ to the decoder that copy protection should be generated 
in any analog signals it outputs. But it can also ignore it and not do the 
extra work implementing clock sensitive analog signal processing (read: 
mangling), and to the user, since it can play more content, it’s not hard to 
see how it became de facto standard practice.

But a while back Vista Media Center up and refused to record some network’s 
shows one day (I think it was a Comcast one not sure tho), because Microsoft 
had implemented that particular feature, which is a real thing that nobody 
really did..? Especially for software? Then it turned out MS didn’t mean to do 
that, they just must have been really following the specs to the letter. Then 
the network said oh yeah that metadata flag we must have enabled it on that 
stream by accident sorry. But this was a rare exception. It pretty much shows 
almost no player respects this metadata (since other cablecard boxes had no 
problem) and content providers don’t even include it unless by mistake (since 
it known not to be very effective).

If you haven’t, read up on HDCP, which I’d say is the modern, digital data 
analogy to MV I think, It’s history is pretty impressive for all the wrong 
reasons, as it was pretty much a complete failure as DRM. HDCP actually 
encrypts the video in transmission with respectably sized keys, but how it 
negotiated how devices exchanged key data was revealed to be flawed in its 
design. Now the master key is out in the open. That’s like, not something even 
fee-paying content participants with executed licensing contracts had access 
to. To top it all off, it's the frequent cause of compatible sinks and sources 
not working claiming the other device is incompliant.

I’ve been rambling for a while now, but actually I think yeah it’s probably 
possible to insert metadata that signals copy protection using ffmpeg into a 
program stream. What I’m pretty sure of is that it can’t generate one on its 
own. Something else to consider, for this to work, the media decoder in the 
console(?) needs to be able to see that and insert the vblank pulses. And 
whatever media your game is distributed on is only compatible with a device 
that implements the copy protection mechanism. Basically you need control of 
the whole ecosystem, something like the NES comes to mind, what exactly is your 
distribution method?

> Is there a way to get a video output by ffmpeg to send an extra vblank with
> random pixels that a TV would ignoreicense agreement. You can also just tell 
> them you are 
> using this technolbut would mess up a video recorded on
> a vcr?
In other words, what is between the “video output” and “ffmpeg”? Obviously it’s 
not ffmpeg -> video output, or is it some hardware device that actually makes 
this possible?


Ted
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