Hi, rendering an animation with Blender is a time consuming task - at least with "normal" hardware. And refining the animation means doing the above quite often until everything fits.
To save time I would like to do the following: Render the complete animation once. Check the result Pinpoint parts with problems Correct those problems Rerender only the according part of the animation Last step: And finally replace the corresponding part of the complete animation with the corrected pary (both given by start and end frame). How can I do the "last step" with ffmpeg while preserving as much of the quality as possible in a compact command. I do not fear the commandline and I am using ffmpeg on Linux. At this stage the animation has no audio. ffprobe says about the animation video: Metadata: SCENE : Scene FILE : <file> DATE : 2020/10/03 07:07:45 ENCODER : Lavf58.29.100 Duration: 00:00:54.54, start: 0.000000, bitrate: 3671 kb/s Stream #0:0: Video: h264 (High), yuv420p(progressive), 976x1440 [SAR 1:1 DAR 61:90], 24 fps, 24 tbr, 1k tbn, 48 tbc (default) The file format is mkv. Thanks a lot for any help in advance. Cheers! Meino _______________________________________________ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".