On 01/28/2021 02:55 PM, pdr0 wrote:
Mark Filipak (ffmpeg) wrote

In the video,

Look at the behavior of the dots on the gate behind the police here:
0:5.422 to 0:10.127.

Look especially at the top of roof of the building here: 0:12.012 to
0:12.179, for apparent
macroblock errors.

Here's the video:

https://www.dropbox.com/t/8sKE0jEguUxQgPjD

Here's the command line:

ffmpeg -i "source=24FPS.mkv" -map 0 -filter_complex
"minterpolate=fps=60000/1001:mi_mode=mci:mc_mode=obmc:scd=fdiff:scd_threshold=10:vsbmc=1:search_param=20"
-codec:v libx265 -x265-params "crf=20:qcomp=0.60" -codec:a copy -codec:s
copy minterpolate.mkv


Those are not macroblock errors. They are typical optical flow errors...

Thank you, pdr0. I've never heard of "optical flow errors". What could they be? (Got any links to explanations?)

To me, the visual manifestation appears to be math errors inside the freshly interpolated macroblocks. The reason I 'say' that is because, though they appear to be sporadic, when a macroblock anomaly pops up, the effect is vary regular and persistent (not fleeting). In other words, the effect displays mathematical regularity.

... Motion interpolation is never perfect , there are always some types
artifacts, occlusions, edge morphing

Not with the regularity and persistence (longevity) I'm seeing.

There are several other methods and algorithms you can use outside of
FFmpeg, some are GPU accelerated. e.g. svpflow, mvtools2, DAIN, twixtor,
resolve. ...

Thanks. That gives me something specific for search.

...For artifacts around frame edges, letterbox edges usually some form
of padding is used. I don't think ffmpeg minterpolate has those.

I've done that. The result was just okay. The slight riffling on the frame boundaries during camera panning isn't all that objectionable to me. It occurs to me that minterpolute could queue frames and look 'forward' to later frames in order to resolve boundary macroblock artifacts -- afterall, it has the motion vectors, eh?

That 'said', the slight riffling on the frame boundaries (example: At the end as the red tile tiles atop the wall come into view. If you slow the playback, it becomes quite evident that the same math errors are occurring there, but only sporadically, not constantly.

Look at the offending macroblocks carefully. As the scene pans outside those macroblocks, the scene inside the macroblocks gets 'stuck'. Since there was no time restraint on transcode, the 'stuck' symptom must be math errors -- in the case of segmented (macroblock) issues, math controls the logic.
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