On 2021-04-01 11:41, pdr0 wrote:
Mark Filipak (ffmpeg) wrote
On 2021-04-01 07:13, Mark Filipak (ffmpeg) wrote:
The source is MKV. MKV has a 1/1000 TB, so any PTS variance should be
less than 0.1%.

The filter complex is thinned down to just this: settb=1/720000,showinfo

Here is selected lines from the showinfo report (with   ...comments):

[Parsed_showinfo_1 @ 00000247d719ef00] config in time_base: 1/720000,
frame_rate: 24000/1001
     ...So, deltaPTS (calculated: 1/TB/FR) should be 30030.
[Parsed_showinfo_1 @ 00000247d719ef00] n:   1 pts:  30240   ...should be
30030
[Parsed_showinfo_1 @ 00000247d719ef00] n:   2 pts:  59760   ...should be
60060
[Parsed_showinfo_1 @ 00000247d719ef00] n:   3 pts:  90000   ...should be
90090
[Parsed_showinfo_1 @ 00000247d719ef00] n:   4 pts: 120240   ...should be
120120

The PTS variance is 0.7%.

Why are PTS values different from what's expected?

Note: If I force deltaPTS via setpts=N*30030, then of course I get what's
expected.

Thanks. This is critical and your explanation is greatly appreciated!
Mark.

UPDATE

If I change the filter complex to this:

settb=1/720000,setpts=N*30030,fps=fps=48000/1001,showinfo

all my follow-on processing goes straight into the toilet.

Explanation of the factors in the filter complex:
settb=1/720000   ...mandate 1.3[8..] ms time resolution
setpts=N*30030   ...force the input to exactly 24000/1001fps cfr
fps=fps=48000/1001   ...frame double

However, fps=fps=48000/1001 does more than just frame double. It resets TB
to 20.8541[6..] ms time
resolution. Look:

[Parsed_showinfo_3 @ 000001413bf0ef00] config in time_base: 1001/48000,
frame_rate: 48000/1001
[Parsed_showinfo_3 @ 000001413bf0ef00] n:   0 pts:      0
[Parsed_showinfo_3 @ 000001413bf0ef00] n:   1 pts:      1
[Parsed_showinfo_3 @ 000001413bf0ef00] n:   2 pts:      2
[Parsed_showinfo_3 @ 000001413bf0ef00] n:   3 pts:      3

Gee, I wish the fps filter documention said that it changes TB and sets
deltaPTS to '1'.

My follow-on frame processing can't tolerate 20.8541[6..] ms time
resolution -- that explains why my
mechanical frame gynmastics have been failing!

Explanation: My follow-on processing does fractional frame adjustment that
requires at least
8.341[6..] ms resolution.

Workaround: I can frame double by another method that's somewhat ugly but
that I know works and
doesn't trash time resolution.

Did you try changing the order? ie. -vf fps first ?

Before the 'settb=1/720000,setpts=N*30030'? That wouldn't be appropriate because I need to guarantee that the input is forced to 24000/1001fps cfr, first. Only then will fps=fps=48000/1001 actually double each frame without dropping any -- without such assurance, if any particular frame happens to have a PTS that's 'faster' than 24000/1001fps, then the shift to 48000/1001fps would drop it because the fps filter works solely at the frame level.

What I'm trying to do is make a 120000/1001fps cfr in which each frame is a proportionally weighted pixel mix of the 24 picture-per-second original:
AAAAA AAAAB AAABB AABBB ABBBB.
I'm sure it would be way better than standard telecine -- zero judder -- and I'm pretty sure it would be so close to motion vector interpolation that any difference would be imperceptible. I'm also sure that it would be a much faster process than mvinterpolate. The only question would be resulting file size (though I think they would be very close).

ffmpeg minterpolate is very slow (2+ days for a 2 hour movie) but it induces some fairly distracting twinkling artifacts. Piping InterFrame to ffmpeg (for finishing and encoding) is much better but even slower (3+ days for a 2 hour movie). My trials indicate that a 5-level pixel interpolation would process a 2 hour movie in 6 hours.

If I were to write code, of course buffering, flipping around, and combining frames would be easy. Using what ffmpeg gives me involves 'buffering' via secondary streams in a filter complex with the constraint that each of the secondary streams are (and remain) completely unified and continuous streams (i.e. are not individual frames 'hanging in time'). It's an unfortunate complication. The complication would be somewhat alleviated if ffmpeg had an actual multiplexer driven by a programmable sequencer but it doesn't.
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