like this video: 
https://www.youtube.com/watch?v=LsxJe6yW0QU
I did make it with geq filter, but that's extremely slow because the same 
function must be calculated for each pixel.
It's a simulation how a gravitational wave from a _very_ close source would 
look like. One axis is sin(), other axis is cos().
If we see something like this in reality, then life is over.

Michael
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