On Jun 23, 2007, at 2:09 PM, Randolph Peters wrote:
Dynamics and balance are the biggest pitfall. The dynamic you put in the score to make it sound right is often NOT the dynamic you need in a real situation. This is a complex issue --
An interesting thought. If the goal of "human playback" is for markings to be read more like real players would read them, perhaps they could improve it with an algorithm that causes certain dynamics to be ignored entirely....
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