On Wed, 1 Dec 2010 21:59:50 -0500, Andrew Wentzell wrote: On Wed, Dec 1, 2010 at 9:51 PM, Alexander Hansen > <alexanderk.han...@gmail.com> wrote: > > 32-bit or 64-bit Fink? > > Sorry, 32-bit. Reproduced the error on my 10.6/i386. Here's the compiler command that leads to it: /sw/bin/gcc-4 -g -Wall -O3 -fomit-frame-pointer -DJIT_ARCH=\"x86\" -DJIT_CPU=CPU_x86 -DMIPS64_ARCH_INC_FILE=\"mips64_x86_trans.h\" -DPPC32_ARCH_INC_FILE=\"ppc32_x86_trans.h\" -DDYNAMIPS_VERSION=\"0.2.7\" -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -DHAS_RFC2553=1 -I/sw/include -D_FILE_OFFSET_BITS=64 -DGEN_ETH -c -o mips64_jit.o mips64_jit.c mips64_jit.c:257: warning: 'insn_jump_find' defined but not used In file included from mips64_jit.c:30: mips64_x86_trans.h: In function 'mips64_jit_run_cpu': mips64_x86_trans.h:56: error: PIC register 'ebx' clobbered in 'asm' make: *** [mips64_jit.o] Error 1
As usual (for fink experience anyway) porting things that do asm have incompatibilities with darwin. It must be detecting the cpu not the whole arch detail? There's probably a way to override the "let's use asm" detection to make it correct for darwin or to disable it. dan -- Daniel Macks dma...@netspace.org ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Fink-users mailing list Fink-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/fink-users