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Eric,
Here's what I got so far (very simple stuff)...
MainController.m
----------------
The idle times are different between when it checks if you are idle and when
you tell the server how long ago you went idle. so in in goIdle() and
checkIdle() you need to set the constants to the same value. It think this
somehow contributes to the "state confusion". I set them both to 900.0 (15
minutes). I think the original goIdle() had it set at 1200.0 and checkIdle
was set at 900.0
BuddyItem.m
-----------
It seems that when people go idle, their names in the buddy list are not
updated to reflect their current state unless some other event causes the
tableView to reloadData. I seem to have fixed this by adding:
[[[MainController mainController] buddyController] updateView]
to setIdle()
Some stuff I can't figure out:
- When I go idle, Fire marks me as 'away' instead of 'idle'
- After I go idle the first time, it seems that I go idle after only 60s
the next time no matter what.
Any hints in these areas would be helpful :) I know you're busy - doesn't
the idle thing drive you nuts, though?
-Steve
On 11/30/01 9:25 AM, "Eric Peyton" <[EMAIL PROTECTED]> wrote:
> {#} Replies are directed back to [EMAIL PROTECTED]
> {#} To reply to the author, write to Eric Peyton <[EMAIL PROTECTED]>
>
> Email me what you found. I am not looking into idle at all ...
>
> Eric
>
> On Thursday, November 29, 2001, at 11:08 PM, Steve Sell wrote:
>
>> {#} Replies are directed back to [EMAIL PROTECTED]
>> {#} To reply to the author, write to Steve Sell <[EMAIL PROTECTED]>
>>
>> I have some things I found in the code that are keeping idle from
>> functioning properly, but I don't have them all. I just want to know if
>> someone's working on it to fix it for real or do you want me to email
>> you
>> what I found so far?
>>
>> -Steve
>>
>>
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>>
>>
>
>
> {#} ----------------------------------------------------+[ fire ]+---
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