25.02.2015 16:20, Dmitry Yemanov wrote:
> IObject* obj = ...
> ...
> obj->something(status); // success
> ...
> obj->destroy(status); // detach / commit / cancel / etc
> ...
> obj->something(status); // returns "bad handle" error
> ...
> obj->release(); // destroys the object (if use_count reaches zero)

   Isn't it a bit confusing? May be it would be a good idea not to reuse 
objects and 
release them as soon as they are not needed anymore (i.e. make release() the 
only "destroy 
method" for consistency sake)?..

-- 
   WBR, SD.

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