>I'm currently facing the same problem. >I added the libFLAC++ libraries to my MSVC application. >I implemented the same quality levels (0-8) as used in the FLAC frontend >application. >But the resulting files are remarkable different between my application and >the FLAC frontend >(although using the same settings).
It did turn out to be something in my byte ordering in the end as suggested. I tested the decompressed file against the original wav file and it checked out and played fine, but when i rearranged the byte ordering to use signed char instead of the unsigned chars i was feeding it, the compression ratio was greatly improved. As a quick hack i ended up with: for (int i=0; i<2352; i+=4) { // 2352 because number of bytes in frame of CDDA sample[j++]=(((char)buffer[i+1]<<8)|(0x00ff&(int)(char)buffer[i])); sample[j++]=(((char)buffer[i+3]<<8)|(0x00ff&(int)(char)buffer[i+2])); } the (char) casts made all the difference. I'll change the software to use all signed chars, but this works for now. HTH. Andrew
_______________________________________________ Flac-dev mailing list [EMAIL PROTECTED] http://lists.xiph.org/mailman/listinfo/flac-dev