Patch A: (gccbug-v2-a.patch) It replaces fp code with integer. Basically it changed ceil(x * (1.-0.95)) with (x/20 + x%20?1:0). This also slightly changes calculated RG value, so test_replaygain.sh was also updated.
Why RG value differs? Because double(1.-0.95) > double(0.05). If x==20 then ceil(x * (1.-0.95)) == 2, while ceil(x * 0.05) == 1 and (x/20 + x%20?1:0) == 1. So the new code behaves differently than the old. But IMHO the new behavior is "more correct" than the old one. Patch B: (gccbug-v2-b.patch) It adds -mfpmath=sse option to configure.ac after -msse2 option. Should fix the bug according to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61423#c2 According to my tests, it doesn't affect encoding speed. Any of the two patches fix the problem here, so choose the better... but I'd like to see both of them applied, just in case.
gccbug-v2-a.patch
Description: Binary data
gccbug-v2-b.patch
Description: Binary data
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