Hi all, I am having a very odd issue with a class I made. What happens is that one of a private variables declare in that class get overwritten when there's more than 1 instance of that class. It seems that this var "someObject" is common to all instances of the class. Which defites the purpose of classes.
this is a sample of the code that i am using. import com.seb_lib.utils.Delegate; class aclass { private var target:MovieClip; private var someObject:Array = new Array(); public function aclass(target:MovieClip) { this.target = target init(); } private function init():Void { for (var i:Number=0; i<7; i++) { someObject[i] = { name:undefined }; target["c"+i].onRelease = Delegate.create(this, handleClick, target["c"+i], i); } } private function handleClick(mc:MovieClip, id:Number):Void { for (var i:Number=0; i<7; i++) { trace(target +" - "+ someObject[i].name) } for (var i:Number=0; i<7; i++) { someObject[i].name = mc._name } for (var i:Number=0; i<7; i++) { trace(target +" - "+ someObject[i].name) } trace("**********************") } } USAGE: ------------ i then create 2 instances of the class where i am passing 1 argument which is a mc. each of these mc contains 7 buttons (could be less but the class i am using defines 7 buttons...). import aclass; var d:Array = new Array() for(var i=0; i<2; i++) { d.push(new aclass(this["wheel"+i])) } OUTPUT: ------------- i then trace what's in the someObject before the click and after the click. as well as this i also output the parent mc of the button which was the argument passed in the constructor. from the output we can conclude that someObject is sort of common for the 2 intances... this is driving me nuts...!!! how is that possible, hey? someObject is private and also I have 2 instances of that class so i should also have 2 intances of someObject, one for each instance.... _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 ********************** _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 ********************** PLEASE HELP thanks in advance Seb _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders