Yeah if you hav a look at the code, I did exactly that in one spot..... I had a
trace(_parent); in there..... but hte issue seems to be more so tha tthe button 
onPress
is not being registered.

::::::::::::::::::::::
 Dustin
::::::::::::::::::::::


---------- Original Message -----------
From: Mick Gow <[EMAIL PROTECTED]>
To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
Sent: Wed, 26 Oct 2005 09:28:34 +1000
Subject: Re: [Flashcoders] targets driving me insane

> Not exactly giving a solution here but a tip :)
>  A really cool way to figure out targets is to trace them...
> Even do a trace on (this) then trace (_parent) anywhere in any MC and trace
> the paths in your code to see where you are - very handy way when you're in
> path hell.
> 
>  On 10/26/05, lists <[EMAIL PROTECTED]> wrote:
> >
> > Hi there - I am about to go crazy here.... I am trying to target a button
> > in a dynamic
> > MC (attached from the Library). Each movie clip in the library already has
> > the required
> > buttons with an instance name.
> >
> > I have a MC on my main timeline called "menu_mc".
> > Now in the timeline of "menu_mc" I have the following code:
> >
> > //l2
> > this.l1_mc.product_btn.onPress = function():Void {
> > _parent.menu_mc.attachMovie("level2McProduct", "l2Product_mc", 12);
> > _parent.menu_mc.l2Product_mc._x = 73.7;
> > new Tween(_parent.menu_mc.l2Product_mc, "_alpha", Strong.easeOut, 0, 100,
> > 3, true);
> > new Tween(_parent.menu_mc.l2Product_mc, "_y", Strong.easeOut, 106, 0, 1,
> > true);
> > };
> > //l3
> > this.l2Product_mc.mens_btn.onPress = function():Void {
> > trace(_parent);
> > _parent.menu_mc.attachMovie("level3McMens", "l3Mens_mc", 13);
> > _parent.menu_mc.l3Mens_mc._x = 189.5;
> > new Tween(_parent.menu_mc.l3Mens_mc, "_alpha", Strong.easeOut, 0, 100, 3,
> > true);
> > new Tween(_parent.menu_mc.l3Mens_mc, "_y", Strong.easeOut, 106, 0, 1,
> > true);
> > };
> >
> > the "l1_mc" was created with attachMovie earlier in the code, but is
> > trimmed from here
> > to save room (it functions as it should). The following:
> >
> > this.l1_mc.product_btn.onPress = function():Void
> >
> > also works as it should. Now the results of that are another MC attached
> > to the timeline
> > of the "menu_mc" instance. This all works, and my tweens, etc all work as
> > expected. Now
> > for some reason when I drill down one level deeper:
> >
> > this.l2Product_mc.mens_btn.onPress = function():Void
> >
> > the code stops working. I stuck a "trace" in there to see if the button
> > event was even
> > responding. Which it is not! I double, triple checked the button instance
> > name and the
> > so on... but it just never works. As you can see I had modified my path to
> > use the
> > previously attached MC. I even tried putting in the moviclip by hand and
> > browsed to find
> > the path (to make sure I had no mistakes)- and it appears I do not.
> >
> > I am at wits end here and going insane. Does anyone have any suggestions?
> > Am I missing
> > something? Is there a limitation in flash that I do not know about?
> >
> > ::::::::::::::::::::::
> > Dustin
> > ::::::::::::::::::::::
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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------- End of Original Message -------

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