Hey!
Has anyone used ming before?
I want to make some buttons with graphics as their visual component,
as opposed to a shape.
I basically want to do this:
$buttonSprite = new SWFSprite();
$buttonSprite->add(fopen("images/pauseButton.gif", "rb"));
$pauseButton = new SWFButton();
$pauseButton->addShape(buttonSprite, $hit | SWFBUTTON_DOWN |
SWFBUTTON_OVER | SWFBUTTON_UP);
I'm pretty dumb and I don't know why this doesn't work.
Any ideas?
David Politi Super Genius
On Oct 26, 2005, at 3:27 PM, Benjamin Dobler wrote:
Hi All,
i have the following problem. I want to load a sequence of Images.
I have my
own SequenceLoader so that is fine.
Now i need to now the size (totalBytes) of all clips in advance to
show a
progress bar that counts all clips.
So my first guess is to load one clip wait fort he first progress -
get the
bytesTotal - and than cancel the loading. With this i would get the
Sizes of all clips without loading them. Now i always thought it`s not
possible to cancel a loading progress but to my surprise the
following seems
to work:
this.createEmptyMovieClip("image_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadProgress = function(target:MovieClip,
bytesLoaded:Number,
bytesTotal:Number){
var progress:Object = mcLoader.getProgress(image_mc);
trace(" bytesTotal: " + bytesTotal);
size_tx.text=bytesTotal;
image_mcl.unloadClip(target);
};
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip("img1.jpg", image_mc);
I believe that the loading is really canceled. I don`t have the
image in my
cache after calling this.
Can someone verify that this works? Any better solutions?
Thanx
Benjamin
RichApps.de
RIA Development
Benjamin Dobler
web: | <http://www.richapps.de> http://www.richapps.de
mail: | <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
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