I saw a post on a forum recently about random number generators and the
ability to create on that could be seeded.
So, I took up the challenge and converted the Mersenne Twister
algorithm to AS2 (probably one of the best, and fastest, pseudo-random
number generators out there).
Code is available of course.
Not that any of you need something like this, but ya never know:
http://magicsnacks.com/shiftedpixels/?p=8
One thing I found out is that Flash chokes on a 32-bit and a 53-bit hex
number. Flash should represent 0x100000000 as 2^32 or 4294967296. The
same goes for a 53-bit hex, say 0x20000000000000, which is 2^53 or
9007199254740992.
Anyone know why that is - aside from the fact that the number type is
32-bit in Flash (AS2)? I'd love to work that out but have a feeling
that until I get this to AS3, there won't be any chance of that.
cheers,
Jon
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