Good thought. They were delivered in Flash format with zero code.
The animal clips do have code in them. Here's the extent of it:
Each animal clip has 3 frame labels - "visible", "hidden" and "noisy".
Playhead burns through the stretch of "hidden" animation, does a random dice
throw, goes to and plays one of the three labels. The variables
this.isNoisy and this.isVisible are flagged true or false.
By and large, this code existed in the animal clips in the stick and ball
file.
When the freeze happens, it doesn't seem to depend which animal is doing
what or whether an animal is on a decision-making frame. All animal clips
freeze at the same time - roughly 1 second after *any* key on the keyboard
is pressed and held. When the mouse is moved around while the key is held,
the animal clips haltingly play through normally, hitting those dice throws
and flagging their variables without a problem. Stop moving the mouse, and
they all freeze. Let go of the key, and they all play. As i mentioned,
there's no Key, Mouse, Add/RemoveListener, setInterval or EnterFrame code in
the file.
- Ryan Creighton
From: Ian Thomas <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
Subject: Re: [Flashcoders] File under BIZARRE: Keyboard Freezes
Game,Wiggling Mouse Unfreezes
Date: Fri, 28 Oct 2005 16:41:11 +0100
My only immediate thought - did the artist deliver his art files to you in
Flash format? Are you sure he hasn't accidentally buried some code
somewhere
in the frames of one of those movieclips?
HTH,
Ian
On 10/28/05, Buck Ruckman <[EMAIL PROTECTED]> wrote:
>
> Hi everyone!
>
> i really hope someone here can help out, because i think we have a
doozie
> of
> a strange problem.
> <snip>
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