You need to do the resizing after the image has fully loaded. The trouble is if you just set the _xscale and _yscale (for example) and then call .loadMovie(), the 'new movie' (the image) replaces all the attributes of the old movie and you lose your _xscale and _yscale values.
If you're using MovieClipLoader, for example, you need to do the resizing in onLoadComplete() or onLoadInit(). For example, something like this (from memory, so forgive typos): var clip:MovieClip=createEmptyMovieClip("blank",getNextHighestDepth()); var mcl:MovieClipLoader(); var listener:Object=new Object(); listener.onLoadInit()=Delegate.create(this,onGraphicLoaded); mcl.addListener(listener); mcl.loadClip("myClip.jpg",clip); function onGraphicLoaded(clip:MovieClip) { clip._xscale=50; clip._yscale=50; } HTH, Ian On 11/8/05, Lehr, Theodore M. <[EMAIL PROTECTED]> wrote: > > I don't mind resizing the one it is loading into but I can not get it to > work... I tried but it remains the size of the image... > > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders