I found using Buffer.Empty was not always reliable, so I went for
NetStream.Play.Stop 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marlon
Harrison
Sent: Thursday, 17 November 2005 10:55 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] End of flv playback event

My issue with using NetStream.Buffer.Empty is that the video is not done
playing when this gets fired, at least not for me with progressive flv's in
Flash 7.  Also - if a buffer underrun occurs when they'res less time
remaining than the bufferlength, the Buffer.Empty status isn't even
returned.  I made this long odd exception for that in code for a video
player that I made before that seemed to work OK - but I just feel like
there should be a smoother more buletproof way of handling these events.

Is it better to cut your video to whole seconds?
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