I found using Buffer.Empty was not always reliable, so I went for NetStream.Play.Stop
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marlon Harrison Sent: Thursday, 17 November 2005 10:55 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] End of flv playback event My issue with using NetStream.Buffer.Empty is that the video is not done playing when this gets fired, at least not for me with progressive flv's in Flash 7. Also - if a buffer underrun occurs when they'res less time remaining than the bufferlength, the Buffer.Empty status isn't even returned. I made this long odd exception for that in code for a video player that I made before that seemed to work OK - but I just feel like there should be a smoother more buletproof way of handling these events. Is it better to cut your video to whole seconds? _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders