You can specify a particle decay, change the distance parameter. It's
infinite if set to 0.

That second point is definitely something I'll look into.

Thanks

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Hyndman
Sent: Monday, 21 November 2005 10:37 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Particle class

Very nice. I think it would be cool if you could specify a particle
decay if you want particles to die before they hit the screen edge.

And maybe being able to change particle properties based on their
remaining "life".

Scott


-----Original Message-----
From:   [EMAIL PROTECTED] on behalf of Phil
Douglas
Sent:   Sun 11/20/2005 6:29 PM
To:     flashcoders@chattyfig.figleaf.com
Cc:     
Subject:        [Flashcoders] Particle class
Hi all

 

I've been working on a particle simulation class, and I've put the
current source and an example on my site

 

http://www.lookmumimontheinternet.com/blog/?p=13

 

It's a bit rough around the edges but if people could have a look and
let me know what they think, that'd be great

 

Cheers

 

Phil Douglas

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