You can specify a particle decay, change the distance parameter. It's infinite if set to 0.
That second point is definitely something I'll look into. Thanks -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Hyndman Sent: Monday, 21 November 2005 10:37 AM To: Flashcoders mailing list Subject: RE: [Flashcoders] Particle class Very nice. I think it would be cool if you could specify a particle decay if you want particles to die before they hit the screen edge. And maybe being able to change particle properties based on their remaining "life". Scott -----Original Message----- From: [EMAIL PROTECTED] on behalf of Phil Douglas Sent: Sun 11/20/2005 6:29 PM To: flashcoders@chattyfig.figleaf.com Cc: Subject: [Flashcoders] Particle class Hi all I've been working on a particle simulation class, and I've put the current source and an example on my site http://www.lookmumimontheinternet.com/blog/?p=13 It's a bit rough around the edges but if people could have a look and let me know what they think, that'd be great Cheers Phil Douglas _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders