No thats no a problem, you can do like this:

public function set _x(value:Number):Void {
mc._x = value;
}

2005/11/24, Boon Chew <[EMAIL PROTECTED]>:
> Thanks Janis.  The problem with doing it  below is that you cannot change _x, 
> _y directly on the mc like you can  with a regular movieclip.
>
>   var b = new myButton();
>   b._x = 200; <-- won't work
>
>
> Janis Radins <[EMAIL PROTECTED]> wrote:  I'm doing this all the time I've 
> made tonns of different inputs fro
> diferent projects and finally I am planing to code some fullscale AS2
> only UI collection.
>
> Thats done like this:
> class myButton {
> private var mc:MovieClip;
> function myButton(host:MovieClip, level:Number){
> mc= host.createEmptyMovieClip("myButton"+level, level);
> }
> }
> In this case all drawing is done by variable mc.
>
> 2005/11/23, Ian Thomas :
> > Oops, last line should be:
> >
> > var button:MyButton=MyButton(myTimeline.attachMovie(MyButton.symbolName,
> >                                             "somRandomButton",
> > myTimeline.getNextHighestDepth()));
> >
> > Assuming myTimeline is whatever you're trying to attach the button to...
> >
> > Ian
> >
> > On 11/23/05, Ian Thomas  wrote:
> > >
> > > Hi Boon,
> > >   Can't remember where I got this solution - definitely not mine - but
> > > here's how to create a MovieClip-derived class that doesn't need an
> > > associated library symbol:
> > > --------------
> > > class net.something.MyButton extends MovieClip
> > > {
> > >     static var symbolName:String = "__Packages.net.something.MyButton ";
> > >     static var symbolOwner:Function = MyButton;
> > >
> > >     public function MyButton()
> > >     {
> > >     }
> > >
> > >     static var symbolLinked=Object.registerClass(symbolName, symbolOwner);
> > >
> > > }
> > > --------------
> > > To create it, use attachMovie:
> > >
> > > import net.something.MyButton;
> > >
> > > var button:MyButton=MyButton(myTimeline.attachMovie(MyButton.symbolName,
> > >
> > > "somRandomButton",getNextHighestDepth()));
> > >
> > > HTH,
> > >   Ian
> > _______________________________________________
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> >
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