Here's a google link you might find some useful info at:
http://int.cysd.k12.pa.us/mummert/wof/wof.swf
http://int.cysd.k12.pa.us/mummert/wof/wof.fla
----- Original Message -----
From: "quinrou ." <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, November 24, 2005 5:01 AM
Subject: Re: [Flashcoders] Spinning wheel
u could even use the motion tween prototypes (http://laco.wz.cz/tween/) or
fuse (http://www.mosessupposes.com/Fuse/) to get the rotation motion and use
one of the robert pernner easing equation in order to ease out the rotation
of the wheel.
mind u motion tween will bump up ur file size by 6k straight away and fuse
will bump it up by ~14k.
check out those 2 packages they are pretty handy.
good luck
On 11/24/05, Eric E. Dolecki <[EMAIL PROTECTED]> wrote:
Don't think I need Flade to pull this off. Although its nice.
What I whipped up so far:
import Timer;
function randomize( min:Number, max:Number ):Number {
var generator = Math.random()*(max-min);
generator = Math.round(min+generator);
return generator;
}
function spin():Void {
// Spinning time between 10 and 20 seconds
var nTime = randomize( 10000, 20000 );
var newTimer = new Timer();
var friction = nTime/200;
wheel.onEnterFrame = function(){
this._rotation += friction;
friction -= friction/30;
if (!newTimer.end){
newTimer.wait( nTime );
} else {
//trace( nTime/1000 + " secs passed!");
trace(this._rotation);
delete this.onEnterFrame;
}
}
}
spin();
Now, the divisions are merely magic numbers - they seem to work
fairly well... but I don't think this is the right way to do it.
Also, if I pick random points on the circle surface, how do I know
which is closest to the top (say the little pointer as centered top
above the wheel)?
edolecki
On Nov 23, 2005, at 8:01 PM, Alias wrote:
> Check out Flade:
> http://www.cove.org/flade/default.aspx
>
> HTH
> Alias
>
>
> On 11/23/05, Eric E. Dolecki <[EMAIL PROTECTED]> wrote:
>> before i code one up myself - does anyone have the basic math for a
>> wheel of fortune type of spinning wheel? if it had a "flapper" that
>> would be a bonus. otherwise i can just randomize the total time of
>> spin, and let er rip, slowing the rotation down over time. random
>> number of possible "hits" on the wheel.
>>
>> edolecki
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