Ok that's a good idea!

So just wanted to check that fundamentally each time you want to animate a
MC using tween animation on the time line you have to create a 2nd instance
of the sprite for the end keyframe? So say MC is on frame 1 you have to
press F6 to insert a 2nd keyframe at say frame 10 and then right click on
frame 5 and choose "create motion tween".

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
Sent: 25 November 2005 20:34
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] How to use the same MC instance in
atweenedanimation?

Instead of setting dynamic text values, set variables and assign the
variables to the textfields.

Textfield.variable = "thevariablename";

 

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin 
> Boyd (MMCR)
> Sent: Friday, November 25, 2005 11:15 AM
> To: 'Flashcoders mailing list'
> Subject: [Flashcoders] How to use the same MC instance in a 
> tweenedanimation?
> 
> Need help on a simple animation problem. I have a  flash 7 file which 
> contains two channels each containing MC's that I am setting the 
> dynamic text values from Director and once set with the correct values 
> I wish for them to animate onto the flash stage. Thing is, if I create 
> a new key frame to do a tween with, that means a new instance of the 
> MCs are created, hence loosing all the data set dynamically from 
> within Director!
> Can't figure out
> how I should be doing this to keep the same instance throughout a 
> tweened animation???
> 
> Thanks in advance.
> 
> Kevin
> 
> 
> 
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