On 11/28/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> All I've see online is Quaternions from a Mathematician's view that only
> a mad-scientist would understand. (Don't understand all the mathmatical
> notations, I rather see code.)
> I'm looking for more explainations of Quaternions from an Actionscript
> "code" point of view.
> (C would be too confusing, but I'll settle for Java explainations though. )

you don't have to understand quaternions in detail, only how to use
them and some of their properties. that's a huge difference, and much
easier :)

i found this faq extremely helpful:
http://skal.planet-d.net/demo/matrixfaq.htm

hth,
mark


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