You can also do this in early flash versions (non code) by breaking apart an
image, then use the eyedropper over the bitmap and you can then fill any
vector shape with the bitmap fill.


On 12/2/05, JesterXL <[EMAIL PROTECTED]> wrote:
>
> Damn, good find, had no clue that was there.  ...well, there goes 2 weeks
> worth of code I thought was cool...
>
> ----- Original Message -----
> From: "David Rorex" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
> Sent: Thursday, December 01, 2005 6:05 PM
> Subject: Re: [Flashcoders] Tile Bitmap
>
>
> What about MovieClip.beginBitmapFill() ?
>
> "Fills a drawing area with a bitmap image. The bitmap can be repeated
> or tiled to fill the area."
>
> -David R
>
> On 12/1/05, JesterXL <[EMAIL PROTECTED]> wrote:
> > Yeah man, it's mainly done via BitmapData.copyPixels.  That function is
> so
> > fast.  Go look in the ActionScript help in Flash 8, and look at
> > BitmapData.copyPixels; there is some example code at the bottom.
> > Basically,
> > you copy pixels from an area, defined by a rectangle, to a certain
> point.
> > You can repeat copypixels over and over, say a forloop, to continually
> > copy
> > pixels, and continually paint to a bitmap... think if you constantly
> > redraw
> > using the paint tool in Fireworks/Photoshop.
> >
> > ----- Original Message -----
> > From: "John Giotta" <[EMAIL PROTECTED]>
> > To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
> > Sent: Thursday, December 01, 2005 4:10 PM
> > Subject: [Flashcoders] Tile Bitmap
> >
> >
> > I saw a Flash 8 example that will allow you to draw a small bitmap and
> > then tile it.
> >
> > Was this done with BitmapData.clone? I'd like some pointers if anyone
> > could help out.
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